Reshared post from Ward Plunet

"Using sensors in our smartphones and other wearable devices, we can chart how many calories we burn, our body fat percentage, how many steps we take in a day, how long we sleep — even how many hours a week we spend commuting or sitting at a desk. Soon we’ll be able to access the same kind of statistics on our digital selves: Social reach and influence; tastes and preferences; achievements; credibility and reputation; habits; expertise.

All that information at your fingertips at all times theoretically allows you to carefully chart a path for improvement—and share your winning strategy and stats with others. On a grand scale, that makes for an interconnected world of healthier, happier people making much more informed decisions."
It isn't enough to just have personalized information about one's own self. Having this information open and public is also the only way to measure and improve our social organizations.

Ward Plunet originally shared this post:

The ‘So What’ Of The Quantified Self

The quantified self (QS) is growing – and an interesting perspective in this article.

“proprietary data equals power, but insights equals gold.” So while it’s important to build up a data set comprised of useful and complementary signals, it’s the “so what?” that allows you really make money from the numbers.

Unfortunately, I’m only playing "Foodville" in my mind, and don’t have a simple, gamified app that I can share or play with others. Perhaps a slick app encompassing elegant use of social and game mechanics would enable multiplayer modes, P2P pressure/obligation/guilt loops, use of Seven Deadly Sin motivators, progressive and adaptive leveling, and other tools to make Foodville palatable and easier to begin playing for mass audiences? I’m hoping to see clever QS + gamification designers team up to come up with such apps, and someday seeing the Top 25 charts dominated by titles like:

Cut the Coke
Plants vs. Breads
Food With Friends

TechCrunch | The ‘So What’ Of The Quantified Self

Assuming that each of us has a picture of the “real world superhero” we want to become someday, then the optimal way to level up and reach that goal begins with the ability to measure and score our li…

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